― Philip Pullman
Blog Archive
Showing posts with label writing theme. Show all posts
Showing posts with label writing theme. Show all posts
Tuesday, July 16, 2013
Monday, July 15, 2013
Write a Theme, Not a Sermon
| lecturn (Photo credit: Erich Kesse) |
Every
book is “about” something. What is right or wrong, love conquers
all, and other profound topics. The theme is the core message of the
book. In essence, it is an opinion about reality – a perceived
truth. Likely, it is something you believe in strongly. This is
great. It means you can write strongly about it. But for fairness to
the reader, depth in the book, and conflict among characters, do not
forget to include other perspectives.
Readers
love a dilemma, a lesson, and a side to take. You can meet these
wants by offering the reader choices, showing the consequences of
these choices, and laying out the good and the bad. A theme has
complexity. Share the different perspectives and your reader is more
likely to be swayed to side with your belief. Give a one-dimensional
argument and the reader will not be able to justify your claim when
faced with arguments against your claim. Give them some ammunition so
they can fight by your side. Preach to your readers and you will
probably loose them. Woo them – show, don't tell.
Writers
draw lines in the sand between good and bad. Some lines are clear,
while others are blurred. Regardless, there are at least two sides
taken – otherwise why draw the line? If you only present one side
of the argument, what are you arguing for or against? Show the many
facets of your theme. Display other views, then prove why they are
not the best choice. Clarify your theme by showing it through action,
dialogue, and (if possible) mood or description. Each time you invoke
your theme, take a different approach and it will enrich your book.
Typically,
your main characters' actions and words will support your theme. So
they will definitely come into conflict with people who believe
differently. You can make these conflicts as subtle or as blatant as
you like. In the case of “love conquers all”, maybe the heroine
has a friend who believes some things are unforgivable or money is
more important than love. For a hero who champions personal freedom,
he might come into conflict a system designed for the good of the
many. Your main character may have to make choices that put his
beliefs to the test. Use your imagination and you can come up with so
many ways that your theme can generate conflict – and choices.
I
think every book has a theme. You may not have started your book with
that theme in the front of your mind, but you do make certain
assumptions based on your personal beliefs. A belief that appears
throughout your book can be developed into a theme. To give a theme
life, develop it like you would a character – good and bad, show
don't tell, place it in many situations and watch it react. Your book
will be richer, your readers will thank you, and your characters will
have a moral compass to guide them.
Tuesday, July 9, 2013
Create a Magic System: Spell Casting
| Fire spirit (Photo credit: christopherselac) |
Today's blog focuses on creating a system for spell casting. Writers
usually start with this element of their magic system. They usually –
but not always – have a good grasp of how their magic users cast
spells. But in creating my own world, I this was one of the last
things I decided because I saw the other elements as more important
to my social structure, my world history, and my theme. But spell
casting is not mere frills, it is the act of changing potential into
actuality. It is what most readers focus on as the magic. And it is
often what most sticks in their minds. Make it good.
I will refer to the means of converting magic to a product as a
spell. Consider what requirements must be met for a spell to be cast.
Maybe all it takes is a strong need and the ability to use magic. In
most books, magic-using humans are uncommon or even rare, even if
there are other races where this is not the case. Magic users are
either born with the ability or gain it through other means. If you
go with the birth route, decide whether magic ability is active at
birth, if an infant's potential can be tested. If you decide that
magic ability can be imparted, some options are: a deity, another
human magic user, a magical creature, an artifact.
Magic ability can be instinctive, learned, but usually is a
combination of the two. Giving your magic user the ability to use
magic instinctively makes it easier to accidentally cast spells
(maybe discovering his or her ability in the process). You might want
this trait for a volitile character because strong feelings can take
physical form. In the other extreme is magic that is aquired purely
through learning. This can be through spell books or schools. Schools
provide popular settings for coming-of-age tales as well as sources
of information, help, or starting points for a quest.
Spells usually require resources in the form of energy, tools, and/
or sacrifices. This helps limit the ability of the magic user and
makes things more realistic and opens the door to conflict, crises,
and weaknesses. Usually both magic energy and personal energy are
consumed. Tools may be consumed or reused. Sacrifices are usually
reserved for more potent spells with living sacrifices being more
valuable and human sacrifices being the most powerful – and usually
condemned. But these are only guidelines – not rules. And you are
also free to create both multiple systems of magic and multiple types
of magic users in your world. This is the topic of the next blog.
Sunday, July 7, 2013
Create a Magic System: Introduction
| Mage hat (Photo credit: Wikipedia) |
I love fantasy books and poems. One of my favorite elements of the
genre is the presence of magic. Typically magic is a manifestation of
will or desire that makes possible the impossible. Authors can use
magic in so many ways. Magic can simply be a backdrop – a piece of
the fantasy world – but it can also be so much more. Many editors
and agents (I'm told) look for magic to be integral to the story. How
you interpret this demand is up to you.
The ability to use magic may be integral to your main character –
the main character in my current WIP is judged by society by her lack
of magic. Or your main character may be innately magical – such as
a shape-shifter. Magic may be integral to your character or world's
back story – mage wars shaped the current land and society of my
world and behind the scenes the main antagonist is trying to free an
evil god from his ocean prison (an effort that triggered the actions
of my current WIP's villain). And magic could be integral to your
plot – my magic-less girl must rescue her father's dragon from a
powerful enemy mage.
Writers can use magic to deal with a theme or issue close to their
hearts. Magic can be used to explore power, social issues,
environmental issues, good and evil, corruption, justice and
injustice, personal differences, elitism, identity, or even the price
of gifts. To incorporate magic in your theme, consider the source of
your magic, the structure of your magic, the types of magic and types
of magic users, the people and creatures who can and cannot use
magic, and the social implications of the ability to use magic.
For the next several days we will look at the last four elements because
they are crucial components to the creation of a complete magic
system. Source, structure, types of magic and magic users, the magic
user, and social implications – every creator of a magic system
needs to thoroughly know these four components even if most of the
information never appears in the book. The writer needs to know this
information to ensure their world is consistent, logical, and
comprehensive. Consistency becomes more important when multiple books
are planned for the world. Logic is an important ingredient in reader
belief. And comprehensiveness is an aid for both, as well as a way to
a more complete world.
Wednesday, June 19, 2013
Theme: An Answer or a Question?
| English: Speech balloons. Question and Answer. Icon for FAQ or Help. (Photo credit: Wikipedia) |
Earlier I wrote
about theme as though it had
to be a statement or opinion about life. Like much with writing, this
is a rule made to be broken. If a theme can be a statement, can't it
also be a question? Absolutely!
I
do believe that a theme says something about life. Every book poses
one or more questions. An author can attempt to answer the question
through their characters and plot or subplots. This is probably the
most common choice. But sometimes an author will try to present two
(or more) perspectives, give them equal weight, and then present a
dilemma with no clear “all good” path forward.
Why
would a writer choose this path? Maybe as a personal challenge – it
is probably the more difficult and less used of the paths. But the
decision might also come from what the author wants for the reader. I
think that writers who choose to not answer the theme's question are
writers who want readers to really think
about the book. By not giving the reader an easy out – by not
giving them the answer – the question haunts the reader. The
readers must devise their own answers.
Theme
does not have to pose a question that either has a clear answer or no
answer. I am sure that you can choose an approach that falls
somewhere on the spectrum. An answer that is mostly good with some
bad. An answer that blends the different perspectives. An answer that
follows the “bad” perspective and leaves the readers dissatisfied
(which means you have made your point). Okay, you get the picture. So
all that is left is to decide how you
want to present your question to your readers.
Wednesday, June 12, 2013
Write What You Know in Fantasy And Paranormal
| Бородатая змея (Photo credit: Wikipedia) |
Counter-intuitive?
Not at all. I write magic and dragons and don't think I have a harder
time than a contemporary writer with this issue. If you are writing
fiction, you are expected to use a little imagination to bring it to
life anyway. I don't think the old adage is meant to be taken
literally. Or rather, you know more than you might think.
- Emotions: Whether it is telepathic lizards or werewolves, all characters have emotions. Their motivations might deviate from humans, but the emotions are still the ones humans have. Humans like you (at least I assume). You experience emotions every day so put what you know to the page.
- Motives: I said non-human characters may have slightly different motives but they should still be comprehensible to readers. You know about motives from your own experience, talking to and watching others, and from reading.
- People: You also know how to make multi-demensional characters. The same guidelines can be followed when making nonhuman persons and people. There might be a few superficial differences (a diet of blood, the ability to do magic, or fur and fangs, for instance) but people are still people underneath.
- Important Issues: You know what issues are important to you. Issues have inherent conflict and are well worth tackling in your work. Since it is important to you, you should be aware of multiple sides to the issue and be able to realistically represent them. From bullying to global warming, any core issue can be adapted to your fantasy worlds.
- World-building: Non-fantasy writers often overlook how much research goes into world-building. The land, water, and weather have to align. The types of plants and animals need to be reasonable for the climate. A cat-creature probably will eat meat, not plants. A snake-creature can probably see infra-red.
The
adage “write what you know” should also be expanded to “write
what you can learn”. I justify this modification by the fact that
once you learn something, you know it. Research is probably essential
to any story and fantasy/ paranormal is no exception. Write what you
know, what you knew, and what you will know. Write your heart out.
Tuesday, May 28, 2013
Suspense in Dialogue
There
are many ways to introduce suspense into dialogue. Suspense is the
element of uncertainty. What is going on? What will happen next?
Because dialogue is “people telling other people things”, you may
wonder how the sharing of information can lead to uncertainty.
- Revelations: The realization that things are not as they seemed a minute ago. This can evoke feelings of wonder, surprise, or unease. Questions arise in the reader's mind about what the revelation means for the character's future.
- Threat: The belief that the character has somehow come under attack. The threat may be to physical well-being, but the threat could also be mental or emotional. The threat usually connects to the scene goal and complicates the goal somehow. The reader should be left uncertain how the character will respond to the threat.
- Thoughts: Often this happens when a viewpoint character thinks something that cannot be said aloud. Thoughts reveal information to the reader that non-viewpoint characters are (usually) not privy to. The reader should be led to wonder if/how/when the “secret” will come out. If the thought is one of inner conflict, the reader will be uncertain how the character will cope. Plans for future action can also be suspenseful, especially if the POV character is unsure whether the plan will succeed.
- Theme: Have a character state the theme and let other characters react. Because the theme is the central topic of your WIP, your characters will have strong – and different opinions about it (even something like “love conquers all” can be controversial for your characters). Voicing the theme can create momentary suspense because the reader knows there are characters who strongly disagree and the reader wonders how such a character will react.
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